(01) - UNREAL ENGINE REEL
Projects made in Unreal Engine 5, partial models made with 3ds Max, Substance Painter, ZBrush, Speed Tree, and World Creator. Fully responsible for all layouts, lighting, and animation.
While working as an Unreal Engine assistant for commercial projects, I also enjoy using the engine for passion projects. Below is a series of experimentations with lighting, textures, particle systems, animation, and blueprints.
Lighting Layouts
Ground Texture
Spreed Tree Creation
Model and Lighting Layout
Fog and Light Beam Creation with Niagara Particle System
Model breakage with 3Ds Max and fog creation with texturing
Snow Creation with PolySnow in 3ds Max