(01) - UNREAL ENGINE REEL


Projects made in Unreal Engine 5, partial models made with 3ds Max, Substance Painter, ZBrush, Speed Tree, and World Creator. Fully responsible for all layouts, lighting, and animation.

While working as an Unreal Engine assistant for commercial projects, I also enjoy using the engine for passion projects. Below is a series of experimentations with lighting, textures, particle systems, animation, and blueprints.




Lighting Layouts





Ground Texture





Spreed Tree Creation





Model and Lighting Layout





Fog and Light Beam Creation with Niagara Particle System






Model breakage with 3Ds Max and fog creation with texturing






Snow Creation with PolySnow in 3ds Max